tbh im unsure what the benefits are of a manual rig compared to something automatic, and for rigging in general im a bit unsure of what a decent weight paint/deformation should look like either. and other stuff like what are good topology examples (such as joints, face etc) for animation (maybe to even go further to compliment that with texturing considerations) idk haha random ideas i guess
Todor - cgdive.comCreator
Thanks for the random idea, they are very much appreciated. Feel free to add more :)
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I want to learn manual Rigging
Awesome! You can do some already, can't you? :D
tbh im unsure what the benefits are of a manual rig compared to something automatic, and for rigging in general im a bit unsure of what a decent weight paint/deformation should look like either. and other stuff like what are good topology examples (such as joints, face etc) for animation (maybe to even go further to compliment that with texturing considerations) idk haha random ideas i guess
Thanks for the random idea, they are very much appreciated. Feel free to add more :)