$14.99+

Blender & Game Engines: Character workflow Course

I want this!

Blender & Game Engines: Character workflow Course

$14.99+
26 ratings

Would you like to rig and animate characters for Game Engines (Unreal, Unity, Godot, etc.) using Blender? Then read on... 

To learn about this course watch the following short presentation.

In Short

This series will focus on the following major problems (or "gaps") when exchanging rigged characters between Blender and Game Engines (whether it's UE4 or Cry Engine, etc): 

  • preparing your characters for a Game Engine (this includes mesh, rig & animation, as well as scene preparation) 
  • exporting from Blender with the correct export settings
  • importing the character in the Game Engine with the most suitable settings

This may seem like a short list but there are a lot of little details that need to be set up correctly. Seemingly small inaccuracies may lead to inconsistent results.

Along with the main videos about the two "gaps" you can expect related videos around the topics of Rigging and Animation in Blender. I'll be reviewing tools that automate or simplify complex tasks, e.g. creating walk cycles, reusing motion capture data etc.

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